PNG
IHDR @ ( pHYs iTXtXML:com.adobe.xmp ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7999, 7999]
displayWindow (box2i): [0, 0, 7999, 7999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
#0001#Beauty.blue (float)
#0001#Beauty.green (float)
#0001#Beauty.red (float)
#0002#AO.blue (float)
#0002#AO.green (float)
#0002#AO.red (float)
#0003#PuzzleMatte.blue (float)
#0003#PuzzleMatte.green (float)
#0003#PuzzleMatte.red (float)
#0004#PuzzleMatte 1.blue (float)
#0004#PuzzleMatte 1.green (float)
#0004#PuzzleMatte 1.red (float)
#0005#PuzzleMatte 2.blue (float)
#0005#PuzzleMatte 2.green (float)
#0005#PuzzleMatte 2.red (float)
#0006#PuzzleMatte 3.blue (float)
#0006#PuzzleMatte 3.green (float)
#0006#PuzzleMatte 3.red (float)
#0007#PuzzleMatte 4.blue (float)
#0007#PuzzleMatte 4.green (float)
#0007#PuzzleMatte 4.red (float)
#0008#DiffuseLighting.blue (float)
#0008#DiffuseLighting.green (float)
#0008#DiffuseLighting.red (float)
#0009#GI.blue (float)
#0009#GI.green (float)
#0009#GI.red (float)
#0010#Reflections.blue (float)
#0010#Reflections.green (float)
#0010#Reflections.red (float)
#0011#Refractions.blue (float)
#0011#Refractions.green (float)
#0011#Refractions.red (float)
#0012#Shadows.blue (float)
#0012#Shadows.green (float)
#0012#Shadows.red (float)
#0013#Alpha.Y (float)
#0013#SpecularLighting.blue (float)
#0013#SpecularLighting.green (float)
#0013#SpecularLighting.red (float)
A (float)
B (float)
G (float)
R (float)
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